Travel around corners, and the camera swings with you. The House of Da Vinci 2 is conducted in first-person viewing mode, and you’ll use your mouse to click on items to investigate or use them, as well as to move from node to node through the environment. The echoing clicks of a guard’s boots above your cell and the slow plip plip of dripping water awaken you to your situation, and you must figure out how to escape. But this is no picturesque travelogue, as a short tutorial introduces you to the character you will play, Giacomo, someone who has unfortunately been accused of witchcraft and has been left to molder away in a decrepit jail cell. In the opening cutscene, an angelic woman’s voice smoothly sings as a camera swoops over an old map showing that you are in 1495 Ferrara, a city in northern Italy. Supporting, rather than artificially gating, the mystery is a wonderful array of logic puzzles that, for the most part, have a lovely flow, slowly building in complexity and beauty. The sequel to the 2017 first-person puzzler sees players leave the confining boundaries of Leonardo’s workshop and tour locations in several cities around Renaissance Italy in the service of solving a larger puzzle involving secret societies and a mysterious contraption that da Vinci is working on. Blue Brain Games once again delivers on this desire in their second deep dive into the The House of Da Vinci. These days, when everything seems chaotic and out of our control, it can be satisfying to set reality aside and immerse ourselves in deviously intricate mechanical puzzle solving.
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